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Deploy free. Pay when your apps outgrow it.

Every plan gets live rooms, the call and the interface kit. Paid plans raise the limits our servers enforce and lower the fee on what you sell.

  • Free

    $0USD / month

    For trying Inverse and shipping side projects.

    • 3 apps
    • 10 builds a day (5 until you sign in with GitHub)
    • 5 people per room
    • No custom domains
    • 7 days of insights history
    • “Made with Inverse” mark on your apps
    • 10% fee on app sales
  • Pro

    Recommended

    $20USD / month

    For developers whose apps people use every week.

    • 25 apps
    • 50 builds a day
    • 25 people per room
    • 5 custom domains per app
    • 90 days of insights history
    • Remove the “Made with Inverse” mark
    • 5% fee on app sales
  • Team

    $60USD / month

    For teams that own apps together. 5 developers included.

    • Shared team workspace: 5 developers, then $12 each a month
    • 100 apps
    • 200 builds a day
    • 100 people per room
    • 20 custom domains per app
    • 365 days of insights history
    • Remove the “Made with Inverse” mark
    • 5% fee on app sales

Prices in USD per month, billed monthly through Stripe.

Compare plans

Limits and features of the Free, Pro and Team plans
FeatureFreeProTeam
Price per month$0$20$60
Shared team workspaceNoNo5 developers, then $12 each
Apps325100
Builds per day1050200
People per room525100
Custom domains per appNone520
Insights history7 days90 days365 days
Remove the “Made with Inverse” markNoYesYes
Fee on app sales10%5%5%
Rooms, call, Lead, markup, interface kitIncludedIncludedIncluded

Selling apps

Charge once, monthly or yearly through Stripe Checkout. Inverse keeps 10% of each sale on Free and 5% on Pro and Team. Stripe's own processing fee comes out separately.

Payouts go to your own Stripe account through Stripe Connect Express. Set it up from Get paid in Launch.

On a $10.00 sale
Free
Inverse keeps $1.00
Pro
Inverse keeps $0.50
Team
Inverse keeps $0.50

Before Stripe's processing fee, which Stripe sets and charges.

Questions

What counts as a build?

Each deploy, from the CLI, the agent skill or a dropped folder, is one build, and failed builds count too. Opening, sharing and using an app never counts. The daily allowance resets every day.

What happens when I reach a limit?

On Free, it's a hard cap: the next deploy, app or person over the limit is refused with a message naming the plan that lifts it. On Pro and Team you can turn on usage billing to go past it instead: $0.10 per extra build, $3.00 per extra app a month, $0.004 per extra person a minute, invoiced monthly and stopped at a spend cap you set ($50 unless you change it). Nothing already running is taken down either way.

Can I cancel anytime?

Yes. Manage or cancel your plan from Settings, Billing, which opens Stripe's billing portal. You keep the paid plan until the end of the period you paid for, then move to Free.

What do I pay when I sell an app?

Inverse keeps 10% of each sale on Free and 5% on Pro and Team. Stripe's processing fee is separate and set by Stripe. The rest goes to your own Stripe account.

How do payments work?

Plans and app sales are paid through Stripe. You can upgrade, switch plans, update your card or cancel any time from Settings, and a canceled plan stays active until the end of the period you paid for.

What stays free forever?

Everything that runs in the browser or the open inverse-embed package: rooms, the call, Lead, markup, feedback and the interface kit. Plans only cover what our servers enforce or what costs us money: builds, room size, domains, retention and the mark.

Pricing | Inverse